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Crystal Fragments // Summon: Alexander (FIN-357) - FINAL FANTASY: (enchantment) (Borderless)
Crystal Fragments // Summon: Alexander (FIN-357) - FINAL FANTASY: (enchantment) (Borderless)
Artifact — Equipment // Enchantment Creature — Saga Construct
Uncommon
So-Taro
null/null
LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Equipped creature gets +1/+1.
5WW: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip1
//
Summon: Alexander
[I] [II] Prevent all damage that would be dealt to creatures you control this turn.
[III] Tap all creatures your your opponents control.
Flying
5WW: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip1
//
Summon: Alexander
[I] [II] Prevent all damage that would be dealt to creatures you control this turn.
[III] Tap all creatures your your opponents control.
Flying
Equipped creature gets +1/+1.


: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip
Equip
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
Flying
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
Flying
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Crystal Fragments // Summon: Alexander (FIN-357) - FINAL FANTASY: (enchantment) (Borderless)—
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Crystal Fragments // Summon: Alexander (FIN-357) - FINAL FANTASY: (enchantment) (Borderless)
Artifact — Equipment // Enchantment Creature — Saga Construct
Uncommon
So-Taro
null/null
LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Equipped creature gets +1/+1.
5WW: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip1
//
Summon: Alexander
[I] [II] Prevent all damage that would be dealt to creatures you control this turn.
[III] Tap all creatures your your opponents control.
Flying
5WW: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip1
//
Summon: Alexander
[I] [II] Prevent all damage that would be dealt to creatures you control this turn.
[III] Tap all creatures your your opponents control.
Flying
Equipped creature gets +1/+1.


: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip
Equip
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
Flying
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
Flying
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Description
Artifact — Equipment // Enchantment Creature — Saga Construct
Uncommon
So-Taro
null/null
LEGAL
Standard
LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
Equipped creature gets +1/+1.
5WW: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip1
//
Summon: Alexander
[I] [II] Prevent all damage that would be dealt to creatures you control this turn.
[III] Tap all creatures your your opponents control.
Flying
5WW: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip1
//
Summon: Alexander
[I] [II] Prevent all damage that would be dealt to creatures you control this turn.
[III] Tap all creatures your your opponents control.
Flying
Equipped creature gets +1/+1.


: Exile this Equipment, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Equip
Equip
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
Flying
I, II — Prevent all damage that would be dealt to creatures you control this turn.
III — Tap all creatures your opponents control.
Flying













