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Windmill Village (OP13-022) - Carrying On His Will
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Windmill Village (OP13-022) - Carrying On His Will

Windmill Village (OP13-022) - Carrying On His Will

Stage
Red
1
Windmill Village
Common
[Activate: Main] You may rest this Stage: Up to 1 of your Characters with 2000 base power or less gains +1000 power during this turn.
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From $0.73
Windmill Village (OP13-022) - Carrying On His Will
$0.73

Windmill Village (OP13-022) - Carrying On His Will

Stage
Red
1
Windmill Village
Common
[Activate: Main] You may rest this Stage: Up to 1 of your Characters with 2000 base power or less gains +1000 power during this turn.

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Description

Stage
Red
1
Windmill Village
Common
[Activate: Main] You may rest this Stage: Up to 1 of your Characters with 2000 base power or less gains +1000 power during this turn.
Windmill Village (OP13-022) - Carrying On His Will | Game 3